Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

guserav

16
Posts
A member registered Jun 13, 2021

Creator of

Recent community posts

If it doesn't break the look it would probably help if the field gets some kind of indicator on it that this field will trigger glue. So that the player can process it as an obstacle with boundaries if he doesn't want to trigger it.

Thanks! Glad you liked it.

Thanks! Nice to hear you enjoyed the game.

Great Idea!

Interesting idea especially if you have an idea in penetration testing :D. However the game needs a bit of a tutorial needed to watch the gifs on this page to understand how to play it.

Nice idea. The controls are a bit weird. But after getting used to them quite enjoyable.

After taking a bit to understand the game mechanic it was really nice solving the puzzle. With a better UI the game has a good chance.

Nice idea. The graphics are quite cute. The collection sound doesn't really work with the great background music though.

Nice game design. Its hard to keep track on which fields I am will be connected to the cubes. When the walls started moving I got lost.

Nice game!

Nice concept. But way to hard.

Really interesting idea. Also a great start of the puzzle aspect. On Linux the controls seem to be all over the place so it was quite akward to play.

Nice idea. Quite fun to play. I find that it is quite hard to control and to see which tiles will die soon. Maybe give the game a bit more space so that a new player can actually react. Also the small enemies are hard to hit or I didn't understand the aiming system.

Really nice game idea. I really enjoyed playing it. However a few shortcuts would be nice and an indicator of which weapon is selected. As the constant Select Weapon -> Select Enemy at the start of a wave was irritating. Also I liked the art style. Nevertheless a great prototype i am looking forward to seeing this as a polished game :).

The idea is interesting. But i couldn't understand the mechanics of when my ally attacks and how the enemies move, so I brute forced a lot.

Really nice concept. Also a great presentation and level design!